

– Slightly increased unit spotting range. – Fatigue penalty increased but it takes longer to reach the various tiers. – Ranged attack and reloading now properly apply fatigue to units. Everyone please make sure to thank KAM, who has worked long and hard on large parts of this update! You can find the details of the patch in the notes below and also the credits for so many wonderful contributors. Thanks to so many people who helped to test the beta and give feedback! This new 1.2.6 update includes a lot of major battle changes, various new units and reforms, new faction traits and many new campaign features and fixes. This submod is in a beta format and is being tested at the moment, so issues may arise.After many months of our public beta, we are happy to announce the new mod update has been released. Please see our website for more information about the mod. New Secession Factions – Updated political secession factions.īetter Early AI Recruitment – All factions now start with a barracks for improved recruitment.Įxtra Moddability – The startpos kit files are available in our TWC submod forum for submodders and going forward we have a lot more options for the main mod as well!

New Starting Diplomacy/Situations – Lots of new situations for starting factions. New Starting Characters/Family Trees – New royal families and historical characters. New Culture – Numidian – Found in Western Africa. Return of the Roman Families – Rome’s political parties are now the families again. New Wonder Buildings – All new wonder buildings. New Starting Buildings – Updated and added various new starting buildings. New Building Slots – Every region now has either 4 or 6 slots available. We are testing it for future inclusion in the main mod* *Please note this is an early beta version that will have some bugs here and there. This submod is an updated and improved version of the Grand Campaign for Divide et Impera.
